
Past Projects
A collection of previous works on various projects made while working at Chronosapian Interactive and Undergrad ranging from props, animations, and environmental art/design.
Shapesong
Shapesong was a social music exploration game for room-scale VR that we got to demo at the Intel Mixed-Reality Booth at GDC β17 . As the environmental artist my role was to concept and develop an art style for a forest themed level and ways to integrate instruments into the environment.
Tools:
Photoshop, Maya, Substance Painter, Unity3D
Tree Harp Concept
Enchanted Forest Concept
Enchanted Forest In-Game
Controller Wand Concept
Hell Foods
Hell Foods was a stylized take on a top-down rogue-like shooter that takes place in a universe where demon possessed food have turned the world into a post-apocalyptic wasteland and itβs up to the survivors of the last food truck caravan to put a stop to the uprising! The world consist of a blend of 3D environments with 2D characters and props utilizing an isometric camera.
Roles:
3D Environment Design, 2D Character Design, 2D Animation
Tools:
Photoshop, Maya, Substance Painter, Spine 2D Animator, Unity3D
Minions 4 Less
Minions 4 Less: Full Service (Killzone Style), LLC. (working title), was developed by a team of 6 for a capstone project over the course of 4 months at the University of Central Florida. Players must place block-sets down to create a path and navigate their minion to reach the summoning portal at the top, but watch out of traps and the killzone goop that slowly rises to push players to think quickly and move fast!
ghostparty.itch.io/minions-4-less
Roles:
Producer, Environment Design, 3D Art, UI
Tools:
Photoshop, Maya, Unity3D